/**
 * @author		Sergey Suzdalskiy
 * @e-mail:		sergey.suzdalskiy@gmail.com
 */
package ua.kiev.gcore.isometry
{
	import flash.geom.Point;

	public class Isometry
	{
		static private const orderX:Number = 100000;
		static private const orderY:Number = 1000;
		
		static public function pointToDepth(point:Point):Number{
			var depth:Number = new Number();
			
			depth = point.x * orderX + point.y * orderY;
			
			return depth;
		}
	}
}